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Cubelands common sense media5/15/2023 ![]() The freeze cube comes in handy when an opponent comes a little too close for comfort.Ĭube Quest also bears some resemblance to Stratego. The cubes work marvelously according to this rubric. Of course, cubes aren’t as smooth to flick across a table as discs, but this isn’t a problem if you subscribe to my theory of dexterity games, that they should require enough skill that players can improve but enough chances for botched shots that new players can enjoy it. Why does a Striker cost more than a Grunt? Because it has a much greater chance of entering enemy territory unharmed. With cubes there are six sides to work with, and Cube Quest uses this fact to its advantage. Discs are smoother to flick, but they are also static: you might be able to use them as dual function discs (as in Flick Wars), but they can only ever serve two purposes. Still, don’t underestimate the difference between discs and cubes. Granted, Crokinole uses discs and Cube Quest uses chunky cubes, but the skills are similar. ![]() The game involves a fair deal of skilled flicking, which puts it in line with Crokinole. This is what we might call the wall strategy. If I were forced to compare Cube Quest to other games that exist, I would say it is a blend of Crokinole, Stratego, and a miniatures game. But what Cube Quest has to offer that many other dexterity games don’t is strategy and customization. It’s got great moments of tension, players battling through skill, planned trick shots–all of which can go hilariously awry. I’ve made no secret about my love for dexterity games, and Cube Quest falls in line with the better ones I’ve played. The players take turns flicking cubes until one player’s king is knocked off the board. The Skulk, if it lands uncaptured in enemy territory, can come back later anywhere on the opponent’s side of the board (except in the castle). The Helm can be flicked twice if the first flick lands on home turf. The Striker, for example, has four uncaptured sides and is more likely do survive when flicked into opposing territory. You can use the box as a divider and shield when you setup your armies. If a cube lands off the mat, it is out of the game. If the cube lands face up on the opponent’s side of the board, it remains where it lands. If the cube ventures onto the opponent’s side of the mat and lands face down, the player rolls the cube–if it lands face up, it is returned to the player if it lands face-down, it is captured and removed from the board. On their turn, players must flick one of their cubes. ![]() Once players have arranged their cubes, the game begins. The only rule governing placement is that the king must be inside the castle square on the playmat. Using the box as a divider, players secretly and simultaneously arrange their cube armies on their side of the playmat. Then, the players choose 40 points worth of cubes (according to the point values on the player aid) to form their armies. This is super helpful.Įach player chooses a color of cubes and chooses a side of the playmat. The player aids list costs, number of captured sides, and a brief reminder of abilities for each cube. Will your king be the last one standing when the dust settles? Find out in Cube Quest!Ĭube Quest is a cube-flicking dexterity game for two players. When one player’s king is knocked off the table, that player loses and the other player wins. Flick well, but be prepared for casualties. The kingdom is at war! Use your meager resources to rally your troops and launch a full-scale assault on your opponent’s castle.
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